Greetings, programs! Welcome back for another installment of Adam versus Steam Greenlight, the somewhat monthly feature where I pull three random games out of my Greenlight queue and weigh-in on the pros and cons of their marketing. Let me remind anybody who is reading this as their first ever AvSG post, these are not reviews. I’m evaluating the game’s trailer and its promotional copy to answer the essential question of Steam Greenlight, “Would you buy this game if it appeared on Steam.”
Now that we’ve covered the basics, let’s get into things.
Crossroads Episode I by lev@n
Trailer not available.
Description not available.
What is available? A short story so poorly edited it made my eyes bleed, a few promotional pictures, and links to a Russian website and modDB.
From what I can gather, this is some sort of Source engine mod. As much as I admire the developer for trying to use fiction as a lead-in to the game’s narrative, I see that act as as a thing to be done late in the game’s development. There’s also the fact that poor writing, regardless of if it is found in fiction or marketing material, makes me question the attention to detail that will go into the code.
Nope. Not going to happen. Thumbs down.
Get Even by The Farm 51
Eschewing the usual clichés and gung-ho settings currently inhabiting the FPS genre, Get Even subtlety removes the classic division between single-player and multiplayer experiences to unfold two linked stories. The game’s plot revolves around the memories of its central heroes which have a dramatic effect on how the game progresses. The route the player chooses to follow determines their personality as the game unfolds. The carefully crafted storyline mixes elements of thriller and horror with exploration of incredibly detailed 3D scanned locations and virtual reality systems means more than just interface for playing the game.
We create Get Even as a first-person action game equally focused on combat and exploration with some investigation and puzzling elements at the top. Players are using sophisticated weapons, VR and hi-tech gadgets, fighting in realistic locations but also exploring them in search for the information.
Clever. I had something of a Philip J. Fry meme moment as I watched the teaser. Is it a game engine, or did they actually film this? The “what is real” tag line at the end was just smart enough to derail the burgeoning, “I don’t like Hollywood style trailers for video games” rant that I had brewing. Not to mention the fact there’s an obvious level of artistry that went into the trailer.
The concept for the game seems interesting, as well. Even though the promotional copy is rough at points, it’s driving at an interesting premise. I’m curious to see how they will blend single and multiplayer into a unified experience. Since we’re told that the “storyline campaign [will be] played against the most challenging enemies you can imagine: other gamers,” I assume Get Even will be taking a page from Darksouls in terms of player encounters.
So long as a copy editor goes through the game’s dialogue, I would probably drop some coin on this game out of curiosity alone. I’ll give it a thumbs up for now, but the issue of writing as a measure of quality control is still in play.
Heart Forth, Alicia by Alonso Martin
At Heart Forth, Alicia’s core is an ode to the classics. Remember the electrifying gameplay of Castlevania: Symphony of the Night, the expansive worlds of the Zelda games, and the rich, engaging story of Xenogears? This game is crafted in the spirit of those great adventures of the ’90s.
The story unfolds amidst the repercussions of centuries worth of struggle, strife, and bloodshed between cultures, races and worldviews. But above all else, it’s an epic Metroidvania RPG that combines timeless 16- and 32-bit gameplay, modern mechanics, and a set of unique, intertwining stories to take you on a fantastic journey.
I’m not sure if I would call Xenogears’ story rich and engaging, so much as a ponderous mind fuck, fueled by giant robots and odd takes on religion. Be that as it may, Heart Forth, Alicia looks like a game worth playing. Even though the indie market is getting a little bit heavy with platformers as the new-old genre de jour, this one has the good sense to stay away from words like “rogue like” and “zombie survival game.” There’s also a clear attempt to play the nostalgia card in both the game’s aesthetic and its description. Even a quick glance at the combat evokes some memories of Symphony of the Night mixed with a bit of Chronotrigger.
The only thing that struck as discordant was the sudden cut to an actual woman at the end of the trailer. Was it an attempt to be meta and resurrect the FMVs of the 90s?
Thumbs up. Based on the pricing available through the game’s kickstarter, I could easily see myself spending ten dollars on this Heart Forth, Alicia.
And that, ladies and gentlemen, is that. Two out of three make the cut, and one looks very promising. I dare say I’ll be following the progress of Heart Forth, Alicia in the months to come.