cthulhu Archive

0

Book Review: Torn Realities Anthology of Lovecraft Inspired Short Fiction

In his introductory essay, Paul Anderson, editor of Torn Realities: An Anthology of Lovecraft Inspired Short Fiction, states his intention to bring together a collection of stories that deal with H.P. Lovecraft’s “other” themes. He quite properly points out that the Elder God Cthulhu has become iconic to the point of cliché. Quoting now from Mr. Anderson,

I sought stories dealing with Lovecraft’s other themes – forbidden knowledge, the idea that we are essentially untethered from the workaday world, or lunacy-inducing creatures predating the dawn of man – or kept [Lovecraft’s] most famous theme (the idea of mind-boggling other gods) more general. I wanted stories that sought that grey area in horror…

Generally speaking, the eighteen stories that appear in this anthology fit that bill. Though they are drawn from a variety of genres (contemporary horror, detective fiction, science fiction, fantasy) most succeed in making a connection with the Lovecraftian tradition. About half of the stories manage to find a tangent within that particular body of work, and then chart a unique direction therein; those are the ones that I liked. The rest run a little too parallel to Lovecraft. As a result I found those stories to be dull, predictable, and perhaps too fixated on things that go bump in the night. Still, a .500 batting average is about what I’ve come to expect as a marker of acceptable performance within an anthology.

Before I get into the honourable mentions, I want to take a moment to speak on the editing. In my mind, Mr. Anderson made two significant mistakes in the way that he laid out this collection. The first was selecting JW Schnarr’s Opt-In as the lead story. While veteran readers may have no problem with second person narratives, anyone approaching this anthology as a relative newcomer to horror, Lovecraftian or otherwise, will likely find this story terribly alienating. It is never advisable to go Brechtian with the first story.

Schnarr’s tale, which sees the voice of the protagonist’s dead lover usurped as a marketing tool, is certainly clever and relevant to the modern reader. Yet its tone is, perhaps intentionally, jarring to the point that the message can be lost in the prose. Sufficed to say, this was not the story that hooked me into reading on within the book. That came in the anthology’s second story, Jamie Lackey’s What Waits Out There. More on that in a moment.

The other issue I take with the anthology’s editing is the placement of Clive Barker’s novella Rawhead Rex. It is ordered sixth in the book. I made a point of leaving it to the end if only out of fairness to the seventh story, The Midnight Librarians by Brad Carter. Though neither of these stories ended up impressing me, the latter being a little too predictable, and the former for its laughable invocation of menstruating women as kryptonite to a monster who eats ponies and babies, it struck as quite the aberration to make any up and coming author perform as the follow-up act to one of the genre’s living masters.

Honours Candidates

Among the few science fiction stories that appear in this book, Jamie Lackey’s What Waits Out There is the best. It takes space travel seriously, in the style of James Patrick Kelly, as an activity that is unfit for human beings on a strictly biological level. It then mixes in “The Unknown” as a true horror. At its core, empathy is what drives this story, rather than the insanity one might expect given the nature of the anthology. It’s also one of the few stories that dares to suggest that the Chaos Gods, or what have you, can be overcome by us mere mortals.

Kathryn Board’s The Troll That Jack Built is a magnificent piece of contemporary horror. It’s one of the few stories within the anthology that suggests the things which are known can be equally monstrous as those that are unknown. Said unknown fiend is then integrated into cyberspace, allowing for a “monsters around the corner” story that has real relevance to a modern tech savvy reader. If The Twilight Zone were still on television, this would make for a perfect episode.

Ankor Sabat by C. Deskin Rink is perhaps the most archetypically Chthonic story of the anthology. I suspect the story finds its spiritual roots in At The Mountains of Madness, yet its narrative structure is wholly unique. The writing is as detailed and lugubrious as anything Lovecraft wrote. At the same time, it loosely follows the patterns of a heroic quest. Though clever readers will likely see the end coming from a distance, the protagonist’s descent into despair combined with the presence of an actual “Elder God”, replete with a chamber of mortal horrors, is quite the thing to behold.

Matt Moore’s Delta Pi plays with geometry in the finest tradition of Lovecraft, himself. For anybody who has ever taken a physics course, the title tells the story before the narration even begins. In that sense, the payoff for this story is seeing what Mr. Moore does with a world where Pi is no longer a constant. Therein, perception is synonymous with protection, and Euclidean geometry is the thing that keeps humanity safe from the horrors that lie beyond the veil of comprehension. This may sound high concept, and it really is among the smartest offerings of the anthology, but it is completely accessible to any reader.

Should you buy it?

Ultimately the good outweighs the bad in this anthology. Yes, there are couple problems on the organizational level. While I’ve only named four stories as exceptional, there are at least four more that are worth reading. Only two entries, which shall remain nameless, bored me to the point that I didn’t bother finishing them.

As a $5 e-book via Amazon, there’s really no excuse not to buy Torn Realities. At the time of this review, Torn Realities is also available in paperback via Amazon for $13. Either way, it would be money well spent, even if every story in the collection fails to float your boat.


4

Contest: The Eldritch/Undead Giveaway

Wow, it has been a while since I’ve done a contest.  So here’s what I’m thinking; since I’m still not done editing the podcast that I wanted to post today – that is to say that I haven’t even started the editing – I’ve decided to give away some free stuff as an act of contrition.

Sadly, it’s not a free copy of the Elder Scrolls V: Skyrim.  Though if the good folks at Bethesda Game Studios want to send me a review copy that I can later contest away, I’d be happy to accept it.

Instead I’m going to give away a copy of a delightful indie game called Cthulhu Saves the World. If you’re a fan of classic RPGs in the fashion of Final Fantasy V and Chrono Trigger, a loyal minion of the Old Ones or somebody who thinks that games are just too damn easy, this is the title for you.  The game is also tongue-in-cheek funny in a way that I haven’t seen since the old Space Quest games.

But wait, there’s more.  Cthulhu Saves the World comes bundled with Breath of Death VII: The Beginning. In this game you’ll lead Dem the Skeleton Knight, Sara the ghost historian, Lita the vampire techie and Erik the zombie prince as they “explore an undead world in search of secrets from the past.”

Both games are published and developed by Zeboyd Games, who are in no way affiliated with this contest, but I imagine them to be very charming folk.

Leave a comment on this post and you’ll be entered to win.  I’ll roll 4d6 to determine the winner and send you an email so you can claim your prize.  Contest closes on Tuesday, November 8th at 11:59pm Eastern Time.

Kindly note that Steam is telling me this is a PC only game.  Sorry mac users, but you made your choice and now you have to live with it.