To Live and Die on Rust Island
Wherein 25 hours in Rust turn into a study in empathy, paranoia, and power.
It's your world, we just write about it.
Wherein 25 hours in Rust turn into a study in empathy, paranoia, and power.
It only took half an hour for Marvel Heroes to make me feel like the most un-special superhero ever to walk the Earth.
Moon Breakers sets new records for poor quality game play, a shamelessly derivative concept, and pay-2-win mechanics that abandon any attempt at dressing up a revenue engine as a game environment.
The Short Version: I’m glad to see that MechWarrior is back, but I think making this a free-to-play game is a bad idea.
Overview: The Cataclysm expansion makes some good and bad impressions upon this World of Warcraft veteran.
Summary Judgement: I still really want to like this game, honestly, I do. But even when I try to be a team player the fun factor has a half-life of about 15 minutes.
Summary Judgement: This is a soulless, godless, indecent cash grab of an MMO in the worst tradition of Farmville and its bastard offspring. The bigger tragedy is that I really want to like this game.